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Published on February 4, 2013 By a110 In Sins Modding

are there any viable graphics mods around except for bailknight's. i remember one was being made for diplomacy by krxdkun or something, does that work for rebellion


Comments
on Feb 04, 2013

Not yet!

It is a work in progress!

on Feb 04, 2013

CPPFZKrdaxDrkrun
Not yet!

It is a work in progress!

Well no one else is around to even update the old graphics mods, so you're our only hope Krdax.   Seriously, just renaming your old Diplomacy particles to work with Rebellion would be fairly popular.

on Feb 04, 2013

It must be MUCH MORE ORIGINAL

on Feb 04, 2013

Well, there is a Rebellion version of bailknight's mod.

on Feb 04, 2013

The OP was asking about other graphical mods besides Bailknight's Graphical Mod.

There is Solarflair, but that's really old and it would have to be tweaked to work with Rebellion. It's so old that Zorodius designed it to replace in-game files instead of being placed inside the mod folder.

I do like his explosions though... WAY better than bailknight's...

on Feb 04, 2013

ARESIV
Well, there is a Rebellion version of bailknight's mod.

Really? Where?

on Feb 04, 2013

GoaFan77

Quoting ARESIV, reply 5Well, there is a Rebellion version of bailknight's mod.

Really? Where?

 

 

http://ricksgalaxy.homestead.com/links.html

 

Just scroll down or as the page is very long search for bailknight's.

 

There it is in all its glory.

on Feb 04, 2013

ARESIV

Quoting GoaFan77, reply 7
Quoting ARESIV, reply 5Well, there is a Rebellion version of bailknight's mod.

Really? Where?

 

 

http://ricksgalaxy.homestead.com/links.html

 

Just scroll down or as the page is very long search for bailknight's.

 

There it is in all its glory.

Ah yes, I did see that. However, the big problem with that version is that is not compatible with most other mods (if they change any ship entities at all). What he should have done is renamed the particle effects, not change the ship entities to reference the old particle effect names.

on Feb 05, 2013

GoaFan77

Quoting ARESIV, reply 8
Quoting GoaFan77, reply 7
Quoting ARESIV, reply 5Well, there is a Rebellion version of bailknight's mod.

Really? Where?

 

 

http://ricksgalaxy.homestead.com/links.html

 

Just scroll down or as the page is very long search for bailknight's.

 

There it is in all its glory.

Ah yes, I did see that. However, the big problem with that version is that is not compatible with most other mods (if they change any ship entities at all). What he should have done is renamed the particle effects, not change the ship entities to reference the old particle effect names.

 

At least it does work with E4X.

on Feb 05, 2013

ARESIV

 
At least it does work with E4X.

All I noticed was the new explosions when I tried to use it with E4X.

on Feb 06, 2013

Bailknights Mod has different colored explosions for each race including purple for Vasari, and green for Advent. Another reason for the entity files is that the rate of fire was also changed on most weapons.

 

on Feb 06, 2013

rjhughes67
Bailknights Mod has different colored explosions for each race including purple for Vasari, and green for Advent. Another reason for the entity files is that the rate of fire was also changed on most weapons.

 

Yeah, I understand he might have done that for cosmetic reasons, but even back in Diplomacy I just deleted Bailknights GameInfo folder and hardly noticed any difference. Sadly that does not work for Rebellion.

on Feb 08, 2013

Bailknight's mod for trinity didn't reference much, explosiondef.entity was important, but that was probably it. He did some beam resizings mostly, if I remember correctly...